Sid Meier's Railroad Tycoon, a group of 12 peopleį-117A Nighthawk Stealth Fighter 2. Sid Meier's Civilization, a group of 18 peopleĬivilization: Call to Power, a group of 13 people Sid Meier's Colonization, a group of 19 people Magic: The Gathering, a group of 22 people People who have worked on this game have also collaborated on the creation of the following games: Civilization II: Multiplayer Gold Edition, a group of 38 people Civilization II: Test of Time is a variant of Sid Meiers Civilization II (without Sid Meiers involvement) which comes with a redesigned interface. Nigel Spencer, 30 other games Collaborations No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games. Sid Meiers Civilization is a 1991 turn-based strategy 4X video game developed and published by MicroProse.The game was originally developed for MS-DOS running on a PC, and has undergone numerous revisions for various platforms. In addition to this game, the following people are listed as working on other games. Test of Time includes an exact replica of the old Civilization II campaign, with only a few minor changes. Test of Time's central innovation was the addition of multiple maps and the inclusion of two campaigns concerning science fiction and fantasy themes. Henry V monologue in Shakespeare's Theater performed by Civilization II: Test of Time, released in 1999, is a turn-based strategy game similar to the best selling game Civilization II. The WPA Film Library, Hot Shots Cool Cuts Inc., Archive Films Video Tape Library Ltd, National Archives, the United States Department of the Inferior, Bureau of ReclamationĪrchive Photos, Reuters/UPI/The Bettman Archive, The Walters Art Gallery, The Corel Stock Photo Library, Tony Stones Images Rowan, Lee Baldwin, Wayne Harvey, Jason Snyder, John C. Bates, Betsy Kirk, Guy Sparger, Chris Tamburrino, Michael Reis, Brian Martel, Todd Brizzi Atherholt, Frank Vivirito, Katharine Seman, Michael R. This game has been tested on the environments listed below: 20 June 2008 by Anonymous: Tested in Debian/GNU Linux (Etch). Galactic Civilizations II: Ultimate Edition, a group of 10 people. Galactic Civilizations II: Dark Avatar, a group of 17 people. If you require support for general issues, see the performance guide and FAQ. Game credits for Age of Civilizations II (Windows) database containing game description & game shots, cover art, credits, groups, press, forums, reviews and more. People who have worked on this game have also collaborated on the creation of the following games: Galactic Civilizations, a group of 52 people. Coleman, Chris Taorminoīarbara Miller, Stacey Clark, Murray Taylor, Barbara Jeznach, Robert Kathman, Nicholas J. Sid Meiers Civilization is a turn-based strategy 4X-type strategy video game. The game is set in a compilation / shovelware theme. Galactic Civilizations II: Ultimate Edition is a video game published in 2008 on Windows by Kalypso Media GmbH, Stardock Entertainment, Inc., Kalypso Media UK Ltd. Yukio Yamada, Masaru Hidaka, Takeshi Horie, Yasunori Fukushima, Haruhiro Kikkawa, Toru Akiyama, Hiroyuki Ikoma, Takuma Muramatsu, Naoko Futamura, Etsuko Kawano, Masumi Tsukaharaīrian Reynolds, Douglas Kaufman, Jeffery L. Sid Meiers Civilization IV (also known as Civilization 4 or Civ4) is a turn-based strategy, 4X computer game released in 2005 and developed by lead designer Soren Johnson under the direction of Sid Meier and Meiers studio Firaxis Games.It is the fourth installment of the Civilization series. Description of Galactic Civilizations II: Ultimate Edition. Scott Lahman, Alan Gershenfeld, Jim Summers, David Arnspiger, Tom Sloper, Christopher Hepburn, Derek Guillermo McLeish, Joe Moriuchi, Toshiyuki Matsushita, Michael S. DiggsĬhris Lewis, Christian Streil, Guillaume LairanĪnthony Hatch Korotko, Tom Osborne, Corey Schowalter, Michael Pierce, Alex Lei, Chris Martenyīettina Butcher, Klaus Müller, Natascha Conrad Ian Stevens, Bernadette Colomine, Fabiola Delloro, Gloriana Pionatti, Ricardo Moreno, Axel Wippich, Brian C. So, let’s look at how the graphics and design evolved starting from 1990.109 people (99 developers, 10 thanks) Foreign and PAL Versions Playstation Developmentĭaniel Zahn, Adam Albers, Nigel Spencer (Livesay Technologies Inc.) Writing about 90s computer games in 2008 is somewhat nostalgic and in the same time it’s funny, because what can you expect from a 16 bit graphic display and a 100 MHz machine, but remembering that in those days these configs were king just as 3,6 GHz and Nvidia GeForce 9400 nowdays. The 1990s became the golden age of computer video games and gave birth to a large number of game developers and publishers such as Activision, Electronic Arts, Blizzard and id Softwareįrom design and graphics point of view, video games greatly evolved and continue to do so.
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